![]() ![]() How each of these films pleased one audience while leaving the other unsatisfied - and how quick the studio was to renege on its reboot - illustrates the power of nostalgia has on franchises today, for better and worse. Answer the Call celebrated and homaged the creative energy of the original, but also featured comedy that didn’t quite click with die-hard fans. Afterlife is a solid blockbuster overall, but scarcely resembles the kind of film the original wanted to be. In comparison to the original Ghostbusters, neither Afterlife or Answer the Call are perfect films, but they each succeed and fail the franchise in different ways. Answer the Call further expands on the possibilities of Ghostbusting by having fun in forging its own identity in how it is done. Afterlife reiterates the familiar threats of Zuul and Gozer and how they’re busted without much innovation aside from the Ecto-1's new mobile gunner seat. The ghosts themselves also range farther than in Afterlife and even the original by featuring demonic creatures, corporeal old-world spirits, evil parade balloons, and more in sequences that turn the art of ghostbusting into visceral combat. Along with redesigning the familiar gadgets of the original such as PKE meters and proton packs, the film features the likes of proton grenades, ghost chippers, and gauntlets that lend themselves to fun new ways to subdue the paranormal. While Afterlife offers little in the way of new ghosts and gadgets to marvel at, barring the R/C mobile ghost trap and Muncher, Answer the Call introduces a whole slew of inventive new ways to bust a veritable world of new phantoms. Answer the Call, like the '84 original, is a comedy first and foremost.Īpart from the comedy, Answer the Call also actively has more fun in its world-building than Afterlife. Afterlife carried itself with about as much comedy as a typical modern blockbuster movie where the story and characters were largely played straight with only an occasional one-liner here and there amidst a half-serious adventure drama with Phoebe as the singular lead. Comedic personality and chemistry are what make the Ghostbusters a team worth watching and laughing with. Much like the original, the cast is given distinct personalities and quirks that permit them to be foils to one another and work off each other in comedic ways, between McKinnon’s sadistic mania, Jones’ city-weary charm, Wiig’s good-natured awkwardness, and McCarthy’s no-nonsense dedication. Regardless of if the jokes lands, the film still tries to be funny in every scene by the power of its characters. The film tries hard and often to get a laugh out of its audience through dialogue, improv, and physical comedy. Answer the Call understood that Ghostbusters is intended to be joke-a-minute ensemble comedy. ![]()
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